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More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

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Dave and Jeff delivered again in this sequel to Beginning iPhone 3 Development. More iPhone 3 Development shows the readers more advanced topics in iPhone development, and specifically many new APIs introduced in iPhone SDK 3.0. The major additions in SDK 3.0 are Core Data, MapKit, GameKit, and built-in delegate to send emails within your apps. Luckily, Dave and Jeff went in depth to show us how these new APIs work.

Chapter 2 to Chapter 7 are all Core Data related. I highly recommend these chapters. They give you a complete view of Core Data APIs with working samples. It also touches on how to modify existing Core Data structure, as well as versioning and upgrade. Once you master Core Data API, you can unleash this newly gained power in your conquering of iPhone app development.

Chapter 8 is a very interesting one talking about peer to peer networking over Bluetooth protocol using GameKit. This is very useful when you are in-door w/o any Wifi and 3G data connections. Bluetooth will guarantee to work within iPhones/iPod touches anywhere.

Chapter 9 tackles Bonjour service and network streams. Many multiplayer games are built using Bonjour networks, it's a must read for game developers, as well as anyone who's interested in how network stream works.

Chapter 10 is an introductory on working with HTTP connections and GET/POST operations. This chapter is a little lean. There could be more coverage on HTTP connections and requests, but this chapter should be good enough to get you started.

Chapter 11 describes MapKit. This is very very useful. Pre-SDK 3.0, it was a pain to integrate Maps into your iPhone apps. Messy AJAX calls, loading delays, un-responsive UIs. Now MapKit solves these in a very elegant way. It's a simple delegate that you need to implement, and define annotation views for each POI on the map. Building a map application couldn't be any easier these days.

Chapter 12 introduced the MessageUI which has controllers and methods to let your apps to send emails w/ various configurations without leaving your apps! This IS a big deal! Your app becomes more sticky and cohesive to the users. Highly recommend this chapter!

Chapter 13 shows you how to use iPod Library, media picker and music player. An interesting read on how media is handled on the iPhone.

Chapter 14 and 15 talk about responsive UIs and debugging techniques. Very very helpful information on how to improve your apps.

Again, Dave and Jeff deserve a long-standing ovation for giving us another must-have iPhone development book. I wish they can come out an iPhone game development book soon, heavily centered on OpenGL ES 1.1 and 2.0 ;) Thank you!

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

  • ISBN13: 9781430225058
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99
Offer Price : $21.39



More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Overviews

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

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Customer Review


Hats off - K. Jailan - USA
Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.


Very helpful, except for doing animations - Baris Tumerkan - Istanbul, Turkey
Together with Beginning iPhone 3 Development, this book provides an easy to use and comprehensive guide to iPhone programming. It walks you through every step you need to take, which would be very good for a beginner (but can get repetitive towards the end). I also think a comprehensive section on animations is sorely lacking.



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ANDROID A PROGRAMMERS GUIDE

Great Price ANDROID A PROGRAMMERS GUIDE for $9.91 Today




On the contrary to most reviews, I found this book very simple to understand. (as I am a complete new comer to Java, with only experience in C.) So I would like to recommend this book to a new Java/Android programmer.
However, the only drawback is that the book is not up-to-date. From time to time, I had to look up the current commands in the internet.

ANDROID A PROGRAMMERS GUIDE Features



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Price : $39.99

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Overviews

Master the Android mobile development platform

Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite.

  • Install and configure Java, Eclipse, and Android plugin
  • Create Android projects from the Eclipse UI or command line
  • Integrate web content, images, galleries, and sounds
  • Deploy menus, progress bars, and auto-complete functions
  • Trigger actions using Android Intents, Filters, and Receivers
  • Implement GPS, Google Maps, Google Earth, and GTalk
  • Build interactive SQLite databases, calendars, and notepads
  • Test applications using the Android Emulator and Debug Bridge

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Customer Review



Typos Galore! Out of Date! Proofreaders should be fired - Paul R. Wade - San Diego, CA USA
I was forced to buy this book for an Android course at UCSD Extension.

I could go on and on agreeing with the other reviews -- but the most important issue is: This book is riddled with typographical errors in the code that make following the examples (especially in chapter 8) nearly impossible. A huge time waster.

My suggestion: Just read the Android SDK Documentation -- and avoid this book at all costs.

Also: The following individuals should be fired from McGraw Hill for not doing their jobs:

Technical Editor: Gilbert L. Polo

Copy Editor: Bill McManus

Proofreader: Francesca Ferrir

Good luck to all of you named above finding a new position selling Tacos at Taco Bell in a hairnet. You owe me 10 hours of my life back for not being able to get through Chapter 8's code examples. Stupid F-wits.

-- Paul (San Diego, CA)






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Learning iPhone Programming: From Xcode to App Store

Learning iPhone Programming: From Xcode to App Store Review






Learning iPhone Programming: From Xcode to App Store Features

  • ISBN13: 9780596806439
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.





Price : $29.99

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Overviews

Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store.

Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps.

  • Start using Xcode right away, and learn how to work with Interface Builder
  • Take advantage of model-view-controller (MVC) architecture with Objective-C
  • Build a data-entry interface, and learn how to parse and store the data you receive
  • Solve typical problems while building a variety of challenging sample apps
  • Understand the demands and details of App Store and ad hoc distribution
  • Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera
  • Integrate your app with iPhone's preference pane, media playback, and more

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iPhone Cool Projects

iPhone Cool Projects Review




When reading introductory books in any language, it is easy to learn the language elements and concepts, but it is hard to see how everything fits together. What is great about the cool projects series from Apress is being able to see the elements and concepts in practice with projects from professionals who are active in the field.

Each chapter is written by a different author, so every project covers a different experience and topic. These range from touch interfaces to streaming audio over the network. Some of the projects presented are based on the author's live applications that are currently available through the App Store. A wide range of the topics are covered in the book with practical examples of the concepts.

This book is definitely not an introduction to Cocoa or iPhone programming. It is more geared toward the intermediate reader who has learned the basics and needs practical, real-life examples. It can also be of use to a more experienced iPhone programmer who wants to explore some of the topics in the book without having to dig through the documentation.

I would highly recommend this book because it is easy to read and does not get bogged down with basic concepts. Code is provided on the book's site and is easy to follow the code with the explanations in the book. As a beginning iPhone programmer, I found this book to be a lot of help to work out some of the concepts I was having trouble with.

iPhone Cool Projects Features

  • ISBN13: 9781430223573
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99

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Overviews

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.

Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.

The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.

Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.

Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.

Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

Who is this book for?

All iPhone application developers with any level of experience or coming from any development platform

Summary of Contents

  1. Wolfgang Ante - Designing a Simple, Frenzic-Style Puzzle Game
  2. Mike Ash - Mike Ash’s Deep Dive Into Peer-to-Peer Networking
  3. Gary Bennett - Doing Several Things at Once: Performance Enhancements with Threading
  4. Matthew “Canis” Rosenfeld - All Fingers and Thumbs: Multitouch Interface Design and Implementation
  5. Benjamin Jackson - Physics, Sprites, and Animation with the cocos2d-iPhone Framework
  6. Neil Mix - Serious Streaming Audio the Pandora Radio Way
  7. Steven Peterson - Going the Routesy Way with Core Location, XML, and SQLite

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Customer Review


Poorly Written - Christopher Morris -
I bought this book because I wanted to see code that successful iPhone developers had written. I guess I was looking for "best practices" sort of information and I was hoping that I might get insight on how to tackle some problems I have run into when developing my own applications.

Book Flow

The biggest disappointment in this book is that developers wrote it (I am assuming). The book lacks the continuity you would normally find when one or two people collaborate on an entire book. When a different person writes each chapter, you get seven different styles in this book. I found a couple of the chapters very well written, but the rest I found to be, well, written by developers. I'm not saying that developers are inherently bad at writing, but it takes a certain something to relay information to other developers effectively. Most of the writers of this book just do not have it.

Code Samples

I got very frustrated reading chapters with code snippets from applications the various authors had written. If a working application had been available to provide context to the snippets, then I would have been less frustrated. For example, in Chapter 5, the first 12 pages of the chapter provide code snippets with very brief explanations of what the code is supposed to do. No working example is provided for context. I couldn't even play with the code to see what was going on. It was almost like I was expected just to know the context because I was on the team that wrote the application. The last 10 pages actually create a working sample. I would have rather spent the entire chapter creating the application with better explanations of each step and theory behind the code.

Proofreading

I wish I had a dollar for all the typos I've seen in this book. Again, in chapter 5, page 118 there is a screen shot of the application the author wrote. The caption says it's a screen shot of the application that you will be writing at the end of the chapter. Sloppy.

Conclusion

I feel like I did get some useful information from this book. Was it worth the frustration of reading poorly written text, no context for code snippets, and numerous errors? Not in my opinion.


Looks good on paper, but the devil's in the details - David Ruedger -
I bought this after seeing the high reviews from others on this site. Unfortunately, the content doesn't quite live up to the hype for me. I got this in particular wanting more details about threading having come from the Windows world where I have implemented very robust networking applications that require UI responsiveness while results are cached in the background. I was hoping this book would shed some light on how to go about doing this in the iPhone paradigm, but the example is so rudimentary that it almost isn't even worth putting into the book. Plus, the instructions for building the app are incorrect and contain glaring omissions as well as references to code objects that don't even exist. What's worse is the code itself as listed in the book doesn't even run when built! It causes an unhandled exception due to objects created in the header file not being instantiated or initialized in the implementation file. And no where in the chapter does it say you must download the source code for the example. It walks you through it as if it has been checked and is guaranteed to work as printed. Once you download the source code, it becomes apparent how rushed or poorly thought through this portion of the book was. Whole sections of the header and implementation files are glaringly omitted from the book. Did Bennett even bother proofreading this part of the book, and if so, where were the editors in this process? It's shameful for a book that is marketed as a technical tome to increase a developer's proficiency on the platform.

I'll admit that I haven't delved into other parts of the book in great detail, but the game portion did look pretty interesting at first glance. However, the hands on experience I had with the threading chapter left a very bad first impression and does not leave me all too optimistic on either the usefulness or accuracy of the additional content in the book.




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Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone

Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Review




Bought a few iPhone dev books but being a fan of HeadFirst Design Patterns I decided to give their iPhone book a try - glad I did!
You have to really sit down with Xcode/InterfaceBuilder and go thru the well-thought out examples. When you do, magic happens as page after page gives you the feeling of having an in-house teacher expecting the questions you are going to ask, along with follow-up questions to each of the answered provided.

One criticism I have is it would have good to have a chapter explaining Cocoa and Interface Builder internals; the info is there but scattered all over as the author does prefer waiting to apply theoretical concepts to specific examples. As an example, archiving NIB files and why subclassing a ViewController to reuse a View work the way it does is explained half way thru the book or what a ViewController is exactly and how it handles a View is a critical MVC concept prominent throughout Cocoa programming. A more thorough brain dump on Objective-C would be good instead of letting the reader find out that default class member access level is protected (the chapter does cover ref counting, so why not a more basic OOD concept?)

I really enjoy going thru that book and it definitely is more pragmatic and more hands-on than the other books from APress.
- Highly recommended!

Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Features

  • ISBN13: 9780596803544
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $44.99

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Overviews

Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.

  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone patterns such as datasources and delegates
  • Preview your applications in the iPhone Simulator
  • Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
  • Work with iPhone's camera, GPS, and accelerometer
  • Create interactive, entertaining games
  • Optimize, test, and distribute your application

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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Customer Review


Substantially better than Apress' "Exploring the iPhone SDK" - J. Milam -
For a while now I've been working on getting into developing iPhone applications. I first started with the Apress iPhone "Beginning iPhone 3 Development" and although at the time I felt I had a pretty good understanding of OOP and C programming. However going into the second chapter the book was way over my head. Naturally I stepped back to the Apress "Learn Objective-C on the Mac". The book was helpful although there was very little interaction. It was the teaching style of This does this, here is some example code to demonstrate it. There was little interaction with the reader, walking you through actually building an application.

I picked up this book, and I can't emphasize how great it is. The book engages the reader, is humorous at times, explains theories and concepts multiple times throughout the book to reinforce certain ideas. To anyone looking at starting out with iPhone development, get this book first. You won't regret it.


Useful for concepts but dont try the examples unless you know what you are doing - Lionel Hanners -
this book is really fun to read and it helped me learn some concepts that i was having trouble understanding, however there are so many errors in the code you are supposed to be learning from that the exercises are incomplete-able unless you already know quite a bit about what you are doing. this book has given me the worst headache from trying to figure out where they made a typo.

do not get this book unless you already know the objective syntax like a pro




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Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Review




I used to do some programming about 10 yrs ago in C++ and I thought that I was fairly good at it. Well, here I am, now 10 yrs later, and I've forgot a lot of concepts and ideas with C++ especially pointers. Anyways, now I'm on a Mac and thought it would be awesome if I could learn to write applications since I have a growing list of things I'd like to make.

Well, I picked up this book last year and started going through it... unfortunately, my past experience didn't "come back to me" and I was lost very early on in the book. So I ended up purchasing "Programming in Objective-C 2.0" by Stephen G. Kochan because they take you from not knowing anything, to general Objective-C programming (not necessarily Cocoa). But it fulfilled my need, which was to learn Objective-C and brush up on my programming skills in general.

Anyways, now that I've gone through most of that book, I felt that it was time to pick this book back up again. It's going good so far, yes, some things are still a little foreign to me, but it helps to read it more than once and think about what Aaron is saying.

One area that I think this book lacks is in support. The website does a decent job of listing errata and Aaron does point out a couple differences between XCode 3 (when the book was written) to XCode 3.2.1 (which is the current version).

However, on his website, he has "interactive forums" which is not at all a typical forum that one would expect. It's a long list of comments that people can leave back and forth. When it comes to looking for help on a specific topic, you have to search through all the comments -- it's a huge mess.

What I have done as a response to this, is that I have set up my own forums online if anyone else wants to go through this book with me. I know I'm not too experienced with Cocoa, but I'm willing to help anyone as much as I can. The author himself is even invited to come and join if he likes.

The forums are at cocoacommunity{dot}com

Well, it seems that they've updated their forums due to me setting up mine. =(

Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Features

  • ISBN13: 9780321503619
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  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $49.99

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Overviews

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

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Specifications

Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).


Customer Review



waste of money and time - Lorelei - USA
I regret having purchased this book. It was a waste of money. I previously purchased Programming in Objective-C 2.0 (2nd Edition) by Stephen G. Kochan, which while not perfect is an excellent book to get one started learning Objective C programming. I thought this Cocoa book would be the next step, but it is horrible. The author starts out telling you to do a bunch of steps to write a program and does not explain why you are doing them, but even worse HE LEAVES STEPS OUT so that you then have to try to figure out what steps he failed to mention. I tried to fill in the blanks myself but still could not get his program to run, making the time I spent on the first three chapters a total waste. I really gave it a shot but have decided that this book is not worth continuing with, and it was therefore a waste of my money. I'll be purchasing different books on Cocoa.




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GPU Pro: Advanced Rendering Techniques

GPU Pro: Advanced Rendering Techniques Review










Price : $79.00

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Overviews

This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Review




Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. However, the author has included some good references to where you can take beginner OOP courses.

Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started.

The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.

Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.

By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.

The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.



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Price : $39.99

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Overviews

Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software.

In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.

iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.

This book explains:

  • How to access the iPhone's underlying operating system
  • The makeup of an iPhone application
  • How to get the open source tool chain running on your desktop
  • The iPhone's core user interface framework, which is heavily tied to major application-level functions
  • Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
  • Intercepting and handling event notifications for many iPhone-related events
  • Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
  • How to record and play simple sounds and intercept sound events
  • Advanced digital audio output using Apple's new Audio Toolbox framework
  • Advanced user interface components such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser.

This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

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Customer Review


LocalBeacon - Reuben R. Beckmann - Austin, TX
For those app developers that don't know Objective-C and Cocoa Touch and don't want to outsource development, check out localbeacon (an iphone app builder) at [...]. Full integration of Twitter and Facebook, multiple ways to add content into system, off-line access, robust infrastructure including a CDN for all rich content, ability to merge in audio/video and photo galleries, and push notifications. Great for those who want to build just one app or developers interested in white label.


I regret not buying this book before - Enriquez Guillermo - Japan
It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process.

I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.






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iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch

iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch Review






iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch Features

  • ISBN13: 9780470742822
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $44.99

Offer Price : $17.99




Overviews

With iPhone SDK Programming, developers have the expert guidance they need to begin building native applications for Apple's new iPhone 3G as well as the iPod touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective C and Cocoa programming, and then guides you through the building programs with Apple's iPhone SDK.

iPhone SDK Programming covers a wide range of topics, including:

  • The Objective-C programming language

  • Collections

  • Cocoa Touch

  • Building advanced mobile user interfaces

  • Core Animation and Quartz 2D

  • Model-View-Controller (MVC) designs

  • Table Views File management

  • Parsing XML documents using SAX and DOM

  • Working with Google Maps API

  • Consuming REST Web Services

  • Building advanced location-based applications

  • Developing database applications using the SQLite engine

  • Building Multimedia applications

  • Making use of the camera and video Working with the accelerometer

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Practical REST on Rails 2 Projects (Practical Projects)

Practical REST on Rails 2 Projects (Practical Projects) Review








Rating :

Price : $42.99

Offer Price : $0.11




Overviews

Practical REST on Rails 2 Projects is a guide to joining the burgeoning world of open web applications. It argues that opening up your application can provide significant benefits and involves you in the entire process—from setting up your application, to creating clients for it, to handling success and all its attendant problems.

  • This book is the essential resource for anyone who wants to make their web application a full participant in the new Internet.
  • This book is intended for intermediate–to–advanced Rails developers—people who use Rails regularly for sites and applications more complicated than the prototypical roll–your–own blog.
  • In particular, it’s targeted at Rails developers who want to be good Web 2.0 citizens—sharing the functionality of their app with other sites to the betterment of everyone.
  • Application projects include iPhone, Facebook, and REST for the enterprise.

What you’ll learn

  • Develop REST web services in Rails 2 Framework.
  • Build from the server–side perspective and integrate with PHP.
  • Build from the client side using a JavaScript widget.
  • Develop RESTful application on Rails for the Apple iPhone.
  • Create a Facebook application using REST on Rails.
  • Examine REST on Rails for the Enterprise.

Who is this book for?

This book is intended for intermediate–to–advanced Rails developers—people who use Rails regularly for sites and applications more complicated than the prototypical roll–your–own blog.

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Beginning iPhone 3 Development: Exploring the iPhone SDK

Beginning iPhone 3 Development: Exploring the iPhone SDK Review




By far, this is the best iPhone development book out there. I've bought the others, but this is the one I keep going back to. Not only does this book find the perfect balance between wit, wisdom and example, but it also works at the pace you want it to. It starts by showing you the basics; IE, "I want to create buttons, associate actions with them, query the value of text fields, build sliders, etc." It shows you these basics right from the get go and reinforces what you've learned with each subsequent chapter.

Also, this book has a wonderful support page and forum that actually gets responded to. I was extremely surprised when an email to the author resulted in a reply within a day. I wouldn't hesitate to strongly recommend this book.

Beginning iPhone 3 Development: Exploring the iPhone SDK Features

  • ISBN13: 9781430224594
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $24.00




Overviews

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.

And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.

  • The iPhone 3 update to the best-selling and most recommended book for iPhone developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK

What you'll learn

  • Everything you need to know to develop your own best-selling iPhone apps
  • Best practices for optimizing your code and delivering great user experiences

Who is this book for?

Anyone who wants to start developing for iPhone and iPod touch

What's changed from the first edition of Beginning iPhone Development

  • All code samples have been updated to follow current Apple coding conventions
  • The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method
  • A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application
  • All the table view'related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell.
  • All known errata have been corrected
  • All projects have been rebuilt from scratch using the SDK 3.0 templates
  • Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK

Summary of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. Application Settings and User Defaults
  11. Basic Data Persistence
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? Finding Your Way with Core Location
  15. Whee! Accelerometer!
  16. iPhone Camera and Photo Library
  17. Application Localization
  18. Where to Next?

Reviews

"People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have."

—Steve Demeter, Creator of "Trism" and owner of Demiforce LLC

"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."

—Aaron Basil, iDev2.com

"Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development!

"Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference."

—Brian Greenstone, President & CEO, Pangea Software, Inc.

"Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you're a developer with an interest in this amazing new platform, this is a must buy."

—Chris Stewart, Founder, iPhoneDevSDK.com

"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"

—Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming

"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"

—Chris Pelsor, Manager, Tarantell:Hybrid

"All in all I was very surprised and pleased with the book. I've had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on."

—Cory Foy, at Slashdot.org

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!

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Customer Review


Solid book for iPhone Development - Matthew Nolin - NY, USA
I got this for my iPhone Development class and it's been great. We started with Programming in Objective-C 2.0 (2nd Edition) which gave us an introduction to Objective-C so that was less of a barrier and we could focus more on learning the iPhone SDK with this book. The example programs get you making some simple but good apps and are great reference points for basic elements for a variety of app types. You'll learn what you need to get started and it's nice to have reference code for whenever you need it, buy it for yourself but feel free to share it with anyone interested in giving app development a shot!


Reasonable start but frustratingly shallow - Dave - Austin, TX United States
All in all I thought this book was somewhat helpful. The author's writing style makes a fairly dry subject more enjoyable. The progression through the book makes sense with each chapter adding onto the previous with ever more complex apps. And they do cover a lot of the most important controls and paradigms of standard iPhone apps.

However, the problem with this book is the same problem I see with a lot of resources covering iPhone development--they are far too shallow. They explain the steps required to write the apps fine but they don't give you any idea about what's really going on. Nothing about the architecture and methodology. Type this, click that, drag the blue line from here to here. You end up with a working iPhone app but you don't really have any idea how you got there or how you would create another. Any monkey can follow simple instructions! I want to know how all this stuff relates and fits together! To reuse a tired analogy, this book just hands you the fish instead of teaching you how to fish.

So I'll keep looking for other resources. I think I've gotten a reasonable introduction to how this stuff works on a very shallow basis, but I'm frustrated by having read a good majority of this book and still not understanding what I'm doing.





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iPhone SDK Development (The Pragmatic Programmers)

iPhone SDK Development (The Pragmatic Programmers) Review




Walk down a city street, and in a short time, you'll most likely bump into someone who holds an iPhone. This device, which was formally introduced by Steve Jobs in January of 2007, has become one of the most coveted and loved handheld gadgets today. In fact, with the hardware on its third iteration and with its OS at version 3.0, it seems unimaginable to think what the world would be without it.

Without a doubt, one of the reasons for the iPhone's major success can be attributed to the involvement and support of thousands of third party software developers who create applications which run on the iPhone. These independent developers primarily serve to augment in a major way what is essentially Apple's limited number of built-in apps. There are now over hundreds of thousands of third party apps designed for the iPhone which has been downloaded billions of times.

While this number appears staggering, there seems to be no sign that the community of third party developers is slowing down. After all, as we know now, with the success of a number of iPhone apps, creating a small piece of software for the iPhone can result to a not-so-small fortune. And if you think that there's no more room for another app, think again. Once in a while, there comes out of nowhere a new app that is so unique and so amazing that iPhone users simply cannot resist downloading. And so, while Apple likes to advertise that "there's an app for that," there is definitely still room for newer and better iPhone apps.

If you have an idea for an app that you want to use on your iPhone but isn't out there yet, or even if you have a better idea for an app that's already out there, well, there's a software app for that--the iPhone SDK. First thing to do is to sign up with Apple to be one of its iPhone app developers (if you haven't done so yet). And then, pick out the "pragmatic" //iPhone 3.0 SDK Development// book by Bill Dudney and Chris Adamson. This is one big book, but it's not scary. Step-by-step, and at your own speed, you'd be guided through the tools and APIs that you can use to create your own software. Packed with useful examples, this book will give you both the big-picture concepts and the everyday "gotcha" details that developers need in order to make the most of the beauty and power of the iPhone OS platform. And with more than fifty sample programs written for iPhone SDK 3.0, this is one book that goes beyond the basic that will help you succeed in creating an app on today's most important mobile platform, the iPhone.

Reviewed by Dominique James

iPhone SDK Development (The Pragmatic Programmers) Features

  • ISBN13: 9781934356258
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $38.95

Offer Price : $21.69

Availability : Usually ships in 1-2 business days




Overviews

Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications.

However, harnessing that power means learning new tools, new APIs, and even a whole new programming language.

iPhone SDK Development is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform:

Use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing.

Develop your user interface the visual, code-free way, with Interface Builder.

Master the iPhone's unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface.

Connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video.

Make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing accelerometer

Use XCode's powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards.

* Understand the process for packaging your application for end-user distribution through Apple's App Store.

With explanations of the big picture and an eye to the little details that you'll need, iPhone SDK Development will help you succeed on today's most important mobile platform.

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Customer Review


Excellent book for beginners - RoryM - Chicago, IL USA
Wanted to develop an iPhone application, but had never done any iPhone or even Mac programming before. Excellent step-by-step instructions and detailed examples. Well tested sample code and examples that were surprisingly deep and useful. Can't say enough about how good this book really is. Took me from being a rookie to someone who can now effectively develop - and have enough background to use the Apple reference material to get to the next level.


Good introductory book - Amol Kher - Austin, Texas USA
As a completely new Mac programmer, this book was very easy and helped me gently ease into the topics with ample examples and logical flow.

I recommend it to anyone who wants to write an iPhone app.





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