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Beginning iPhone 3 Development: Exploring the iPhone SDK

Beginning iPhone 3 Development: Exploring the iPhone SDK Review




By far, this is the best iPhone development book out there. I've bought the others, but this is the one I keep going back to. Not only does this book find the perfect balance between wit, wisdom and example, but it also works at the pace you want it to. It starts by showing you the basics; IE, "I want to create buttons, associate actions with them, query the value of text fields, build sliders, etc." It shows you these basics right from the get go and reinforces what you've learned with each subsequent chapter.

Also, this book has a wonderful support page and forum that actually gets responded to. I was extremely surprised when an email to the author resulted in a reply within a day. I wouldn't hesitate to strongly recommend this book.

Beginning iPhone 3 Development: Exploring the iPhone SDK Features

  • ISBN13: 9781430224594
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $24.00




Overviews

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.

And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.

  • The iPhone 3 update to the best-selling and most recommended book for iPhone developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK

What you'll learn

  • Everything you need to know to develop your own best-selling iPhone apps
  • Best practices for optimizing your code and delivering great user experiences

Who is this book for?

Anyone who wants to start developing for iPhone and iPod touch

What's changed from the first edition of Beginning iPhone Development

  • All code samples have been updated to follow current Apple coding conventions
  • The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method
  • A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application
  • All the table view'related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell.
  • All known errata have been corrected
  • All projects have been rebuilt from scratch using the SDK 3.0 templates
  • Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK

Summary of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. Application Settings and User Defaults
  11. Basic Data Persistence
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? Finding Your Way with Core Location
  15. Whee! Accelerometer!
  16. iPhone Camera and Photo Library
  17. Application Localization
  18. Where to Next?

Reviews

"People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have."

—Steve Demeter, Creator of "Trism" and owner of Demiforce LLC

"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."

—Aaron Basil, iDev2.com

"Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development!

"Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference."

—Brian Greenstone, President & CEO, Pangea Software, Inc.

"Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you're a developer with an interest in this amazing new platform, this is a must buy."

—Chris Stewart, Founder, iPhoneDevSDK.com

"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"

—Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming

"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"

—Chris Pelsor, Manager, Tarantell:Hybrid

"All in all I was very surprised and pleased with the book. I've had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on."

—Cory Foy, at Slashdot.org

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!

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Customer Review


Solid book for iPhone Development - Matthew Nolin - NY, USA
I got this for my iPhone Development class and it's been great. We started with Programming in Objective-C 2.0 (2nd Edition) which gave us an introduction to Objective-C so that was less of a barrier and we could focus more on learning the iPhone SDK with this book. The example programs get you making some simple but good apps and are great reference points for basic elements for a variety of app types. You'll learn what you need to get started and it's nice to have reference code for whenever you need it, buy it for yourself but feel free to share it with anyone interested in giving app development a shot!


Reasonable start but frustratingly shallow - Dave - Austin, TX United States
All in all I thought this book was somewhat helpful. The author's writing style makes a fairly dry subject more enjoyable. The progression through the book makes sense with each chapter adding onto the previous with ever more complex apps. And they do cover a lot of the most important controls and paradigms of standard iPhone apps.

However, the problem with this book is the same problem I see with a lot of resources covering iPhone development--they are far too shallow. They explain the steps required to write the apps fine but they don't give you any idea about what's really going on. Nothing about the architecture and methodology. Type this, click that, drag the blue line from here to here. You end up with a working iPhone app but you don't really have any idea how you got there or how you would create another. Any monkey can follow simple instructions! I want to know how all this stuff relates and fits together! To reuse a tired analogy, this book just hands you the fish instead of teaching you how to fish.

So I'll keep looking for other resources. I think I've gotten a reasonable introduction to how this stuff works on a very shallow basis, but I'm frustrated by having read a good majority of this book and still not understanding what I'm doing.





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