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Showing posts with label Application. Show all posts
Showing posts with label Application. Show all posts

iPhone Application Development All-In-One For Dummies

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iPhone Application Development All-In-One For Dummies Features

  • ISBN13: 9780470542934
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.




Price : $39.99
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iPhone Application Development All-In-One For Dummies Overviews

One-stop shopping for every aspect of iPhone development!

Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them.

You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps.

  • Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications
  • Shows you how to get started, download the SDK, and fill your toolbox
  • Walks you through developing games and graphics
  • Explains how to gets your apps into the AppStore and sell them

Getting started developing your own applications today with this fun and friendly guide.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Professional iPhone and iPad SDK Application Development

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Professional iPhone and iPad SDK Application Development Overviews

Professional iPhone and iPad SDK Application Development provides step-by-step guidance for the developer using the very latest version of the iPhone SDK. There are numerous full standalone applications for the reader to create, build, and reuse. Features include:

  1. Developer Tools and how to use them, step by step
  2. Topics by application type
  3. Shows developers how to create Static Libraries
  4. Educates the developer on how to get their applications read for distribution and sale

Covering the application development process, object-oriented design, universal applications, navigation, attention views, data views, event processing, networking multimedia, application preferences, data storage, the pasteboard, images, unit testing, performance tuning, cocoa touch static libraries, and the iTunes app store concepts, this book will provide the reader with a wealth of information for creating top-notch applications.


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Getting Started with iPhone SDK, Android and others: Mobile Application Development - Create your Mobile Applications Best Practices Guide

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Getting Started with iPhone SDK, Android and others: Mobile Application Development - Create your Mobile Applications Best Practices Guide Overviews

This book covers the known relative differences between the most popular mobile platform development options for handheld devices such as personal digital assistants, enterprise digital assistants or mobile phones.

It helps guide developers in choosing a mobile platform for development on Information appliances, and covers iPhone SDK, Android, Java ME, Symbian, Lazarus, Python, .NET, BREW, Pocket PC, Microsoft Smartphone, Palm OS, Flash Lite and Microbrowser.

This book discusses everything from getting started with for example iPhone SDK, to using the development tools and technologies necessary to create applications for the iPhone and other mobile devices.

Get up to speed with the tools, frameworks, development best-practices, and design methods for creating your Mobile application.


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iPhone SDK Application Development: Building Applications for the AppStore

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While this book is not as comprehensive as some have wanted, I found it to be a nice beginners tutorial to writing iPhone applications. The book starts out with an objective-C primer. Since objective-C has such an "interesting" syntax this is badly needed, even though I come from a strong programming background.

Each section includes a reasonably complex sample that puts that section's material to use. Most of the sections also include a "Further Study" area that gives you some homework. This is where the user can expand his knowledge through research and working with the tools.

The book jumps around a bit by first going over simple UI patterns, then spending time talking about audio services and networking, only to come back and spend more time with UI controls, only to jump back into audio/video. Still, one has to remember that this is a reference book and not a novel so jumping around is ok.

The sample applications that I have tried so far are ok and I feel like I have a much better grasp on how the iPhone system works.

This book is not an XCode or Interface Builder tutorial.

iPhone SDK Application Development: Building Applications for the AppStore Features

  • ISBN13: 9780596154059
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone SDK Application Development: Building Applications for the AppStore Overviews

This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.

This book will help you:

  • Design user interface elements with Interface Builder and the UI Kit framework
  • Create application controls, such as windows and navigation bars
  • Build and manage layers and transformations using Core Graphics and Quartz Core
  • Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox
  • Handle network programming with the CFNetwork framework
  • Use the Core Location framework to interact with the iPhone's GPS
  • Add movie players to your application

iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.


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Customer Review


good for advanced users - K. Addaquay - New York
i am surprised by some of the reviews this book is getting. personally..i think is WONDERFUL book...BUT not for beginners. i think if you already have a handle on things, this book can REALLY push your understanding to another limit. if you want to be held by the hand..step by step then please dont get this book, i totally understand where the other reviewers are coming from( YOU DONT BUILD APPS WITH INTERFACE BUILDING IN THIS BOOK ... everything is from scratch 100% code ). ...this book is a MIRACLE.


objective not subjective - J. Rawlings - Melbourne, VIC, Australia
Whats with all the complaining about how the api's and device capabilites SHOULD be??? who cares, keep your opinions to forums and blogs, no one wants to read about this who is starting out. Leaves a bad taste in your mouth as soon as you start reading.. asked myself the question, why is this guy even writing about the topic if he's so annoyed with the constraints?! Forget it, too frustrating to make any constructive progress.



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Starting an iPhone Application Business For Dummies

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I made the mistake of assuming this book was for the would-be programmers who wanted to make a million dollars creating an app in the office in their spare time. (Who uses a garage anymore?) Man, was I was way off the mark. Those types may be better served by picking up the upcoming updated edition of iPhone Application Development All-In-One For Dummies. Meanwhile, this book is geared more toward the Business Management grads (and of course the high school dropouts with natural business acumen) with entrepreneurial spirit who want to start a business from scratch.

Some subjects will seem familiar to the business student (the business plan, sizing up the competition, budgeting, etc.), however each subject is tailored toward the specific purpose of creating an iphone app business. For instance, instead of budgeting being a generic term in a textbook, the authors break the subject into specifics: Searching for hourly rates for developers, where to research available jobs, getting quotes from development firms, searching for graphic designers, and so on.

The book also delves into the area of personnel management by explaining how to assemble the development team including subjects increasingly specific to app development such as outsourcing, terms of engagements, certifications, and so on and also gives advice on how to manage the development process once your team is put together. Of course having a great team means nothing without something to put together so considerable space is devoted to the iPhone itself, the history of app development, working with Apple, and how to come up with a winning idea. And of course, many pages are devoted to methods, both free and paid, that you can use to advertise and reach people who may be interested in your product.

The book is summed up with a short list of the traits that seem to be common in the businesses that produce successful, well designed apps. It's a comprehensive book and people interested in the business of software development tailored specifically to the increasingly popular iPhone applications will enjoy it.

Starting an iPhone Application Business For Dummies Features

  • ISBN13: 9780470524527
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $24.99
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Starting an iPhone Application Business For Dummies Overviews

How to create a profitable, sustainable business developing and marketing iPhone apps

iPhone apps are hot; the average app is downloaded more than 30,000 times. If you have some great apps in mind, Starting an iPhone Application Business For Dummies will show you how to produce and market them effectively.

Starting an iPhone Application Business For Dummies provides clear, reliable business information to help developers and entrepreneurs create a profitable, sustainable business in this new and exciting market.

  • Identifies what goes into a successful iPhone application business
  • Helps you find the market niche your applications can fill, market and promote your business, and build your brand
  • Explains how to develop a pricing strategy, build your applications efficiently, and get them into the App Store
  • Explores finding a sustainable revenue model, including free trials, social media models, ad-based revenue models, and subscription models
  • Demonstrates effective ways to provide service and support to customers
  • Written by a team that combines knowledge of iPhone app development with sound business experience

Starting an iPhone Application Business For Dummies can help you turn your ideas into income.

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Customer Review


Dog-eared reference that can be applied to other platforms - Lincoln J. Mennuti - New York, NY United States
While obviously geared towards folks thinking about starting a business of selling an application on the iPhone platform, this book could just as easily be referenced for other platforms. There's ample references, gotchas to watch for and plenty of things to keep in mind to make sure you've got your bases covered. This book is an excellent guide and trusty reference anyone looking to get into this industry. Highly recommended.


If You Have a Good iPhone App in You, This Book Will Help - Dave Mayer - Huntington Beach
This book won't tell you how to create an iPhone app. It will tell you how to hire developers to do it for you, but it won't guide you through getting your idea out of your head onto Apple's cool, hot iPhone. Still, even if you know how to write an app, and Apple has made it dead easy if you understand programming at all, you'll find a wealth of info here on how to set up your little business and market your app.

There are a bazillion apps out there now, but most of them are, as you probably know if you're reading this, junk. Finding the good ones can be challenging, but there is always room for more good ones and if you have a good one in you, this book will help you get your app noticed among all the clutter.



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iPhone Application Development For Dummies

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I have no programing experience; however, this book makes it easy to understand how it works. It is very good at explaining little intricate details. I recommend it!

iPhone Application Development For Dummies Features

  • ISBN13: 9780470568439
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $29.99
Offer Price : $16.70



iPhone Application Development For Dummies Overviews

Making Everything Easier!

With iPhone? Application Development for Dummies, Second Edition, you'll learn to:

  • Design small- or large-scale iPhone applications for profit or fun
  • Create new iPhone apps using Xcode?
  • Get your applications into the App Store
  • Work with frameworks

Got a good idea? Turn it into an app, have some fun, and pick up some cash!

Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!

  • Mobile is different ? learn what makes a great app for mobile devices and how an iPhone app is structured
  • What you need ? download the free Software Development Kit, start using Xcode, and become an "official" iPhone developer
  • The nitty-gritty ? get the hang of frameworks and iPhone architecture
  • Get busy with apps ? discover how to make Xcode work for you to support app development
  • Off to the store ? get valuable advice on getting your apps into the App Store
  • Want to go further? ? explore what goes into industrial-strength apps

Open the book and find:

  • What it takes to become a registered Apple developer
  • How to debug your app
  • What's new in iPhone 3.1 and Xcode 3.2
  • What goes into a good interface for a small device
  • How applications work in the iPhone environment
  • Why you must think like a user
  • What the App Store expects of you
  • What makes a great iPhone app

Visit the companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development.

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Customer Review


Not Great - Bobo - Dallas, TX
I have gotten through the first 7 chapters of this book. I am going to switch to something else. I just feel like it is taking so long to actually accomplish anything. And from looking some of the intro videos from Apple, the author seems to be going the long way around the barn for everything. Here is what I want from an development book.

1) Outline the structure of what you are going to do
2) Fill in the appropriate code with explanations
3) Run the code

- Then repeat this process with expansions and improvements.

Here is the format of this book

1) Blab on forever about concepts, inserting lame jokes
2) Code things without explanation, just saying, we will explain why later
3) Go back and try to explain things after it is coded
4) Randomly switch topics like a stream of consciousness. Oh, why don't we stop here and worry about an icon....

I did not realize how bad I had it until I watched an apple developer conference video where the speaker demonstrated the power of Cocoa and Interface Builder to put together an application in an hour that does more than what I have gotten so far out of 7 chapters.

I just don't trust that this author is really sharing from his vast understanding of the best way to get things done.


Not the correct style/content for a development book - Manuel A. Ricart - Cottage Grove, MN United States
The content of the book is basic and is OK as an introduction, however there are a few things I don't like about this book:

1) Some key steps are usually missing or not highlighted enough. For example, in order to dismiss the keyboard on the "ReturnToMe" application, there's a very important setting that needs to be made in Interface Builder, without it, it doesn't work. This part is missing.

2) The code samples are fairly crude code. Instead of using a single value to determine something, additional instance variables are created. Not elegant, and worse not reusable. In this case, the sample code was to scroll a text field to account for the keyboard showing/hiding. Similarly values like phone numbers are stored multiple times in the code. A more elegant solution is to simply store the value on the UI where its shown, and to read it from the button/label when necessary.

3) Presentation of code samples sometimes direct the reader to "insert the after this text" type of thing. I understand the need to save space. However when right next to this I find screenshots of XCode that are useless for any purpose (like adding accessor methods), the logic doesn't hold. Scrap the picture and list the code, as this is always more useful to the reader.

4) While there's a lot of text to try and motivate development of useful apps, the sample apps spend time on useless minutia and skip important tips. For example a bit of effort goes into developing a 'hidden button' to what amounts to setting a preference for the application. The space would be better served by showing how to set an application preference. Other details like customizing the keyboard that will show when the user taps on a field is more useful and directly affects the usability of the application for the user. The sample doesn't do what the text preaches.

5) A cool feature on the ReturnToMe application is enabling the user to dial the number. However the way this was implemented is silly. Instead of providing a pointer to the API to dial a phone, the phone number is placed in a UIWebView (to get the feature for free). The code to this is 100X more than calling the API directly. - [[UIApplication sharedApplication] openURL:[NSURL [..]]. And yes, I want to see how to use the UIWebView, but that usecase is the wrong place for it.

After the initial application, the book jumps into a larger application. I find larger samples to be less useful to the reader than small recipe type snippets that cover API ground. While a complex app is cool, it should simply be a downloadable sample for readers to examine.




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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Review




Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. However, the author has included some good references to where you can take beginner OOP courses.

Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started.

The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.

Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.

By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.

The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.



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Overviews

Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software.

In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.

iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.

This book explains:

  • How to access the iPhone's underlying operating system
  • The makeup of an iPhone application
  • How to get the open source tool chain running on your desktop
  • The iPhone's core user interface framework, which is heavily tied to major application-level functions
  • Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
  • Intercepting and handling event notifications for many iPhone-related events
  • Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
  • How to record and play simple sounds and intercept sound events
  • Advanced digital audio output using Apple's new Audio Toolbox framework
  • Advanced user interface components such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser.

This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

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Customer Review


LocalBeacon - Reuben R. Beckmann - Austin, TX
For those app developers that don't know Objective-C and Cocoa Touch and don't want to outsource development, check out localbeacon (an iphone app builder) at [...]. Full integration of Twitter and Facebook, multiple ways to add content into system, off-line access, robust infrastructure including a CDN for all rich content, ability to merge in audio/video and photo galleries, and push notifications. Great for those who want to build just one app or developers interested in white label.


I regret not buying this book before - Enriquez Guillermo - Japan
It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process.

I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.






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