Search

Showing posts with label Beginning. Show all posts
Showing posts with label Beginning. Show all posts

Beginning iPad Development for iPhone Developers: Mastering the iPad SDK

Great Price "Beginning iPad Development for iPhone Developers: Mastering the iPad SDK" for $26.39 Today







Price : $39.99
Offer Price : $26.39



Beginning iPad Development for iPhone Developers: Mastering the iPad SDK Overviews

Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark do it again. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK offers the easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps. Apple’s new iPad SDKs are explained, demonstrated in action, and put through their paces with good-humored clarity that, as Steve Jobs has said of the iPad itself, “just works.”

Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store. And it's time for all you Mac OS X programmers to join in as well to take advantage of a whole new class of touch-based productivity apps just waiting to be developed.

What you’ll learn

  • How to migrate iPhone apps to take advantage of new iPad features.
  • How to design your apps to take full advantage of the iPad's bigger screen.
  • How to create complex applications that just weren't practical with the iPhone OS.

Who this books is for

For all iPhone app developers who want to leverage their skills to develop apps for the iPad. This book is also for experienced Mac OS X developers who want to create iPad desktop-style apps that were never practical on the iPhone.

Table of Contents

  1. An iPad way of life
  2. iPhone recap
  3. What's new in iPad
  4. New Graphics Functionality
  5. Core Text
  6. Popovers
  7. Video and Display Options
  8. New ways of presenting view controllers
  9. Advanced Input Methods
  10. Documents and Files
  11. Supporting both iPhone and iPad in one app
  12. iPad for Mac OS X developers
  13. Integrating iPad with other devices

Affordable Price at Store Check Price Now!




Related to Items You've Viewed




*** Product Information and Prices Stored: May 10, 2010 19:32:19


Friends Link : BUY "Flip Flop Sandals" With Affordable Price NOW! Buy "iPad, iPhone and iPod Touch Programming" Book Best Deals And Reviews On Boy Flip Flops Best Deals And Reviews On Cool Cat Collars Best Deals & Reviews On Two Person Picnic Backpack

Read more

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

Great Price "More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)" for $21.39 Today



Dave and Jeff delivered again in this sequel to Beginning iPhone 3 Development. More iPhone 3 Development shows the readers more advanced topics in iPhone development, and specifically many new APIs introduced in iPhone SDK 3.0. The major additions in SDK 3.0 are Core Data, MapKit, GameKit, and built-in delegate to send emails within your apps. Luckily, Dave and Jeff went in depth to show us how these new APIs work.

Chapter 2 to Chapter 7 are all Core Data related. I highly recommend these chapters. They give you a complete view of Core Data APIs with working samples. It also touches on how to modify existing Core Data structure, as well as versioning and upgrade. Once you master Core Data API, you can unleash this newly gained power in your conquering of iPhone app development.

Chapter 8 is a very interesting one talking about peer to peer networking over Bluetooth protocol using GameKit. This is very useful when you are in-door w/o any Wifi and 3G data connections. Bluetooth will guarantee to work within iPhones/iPod touches anywhere.

Chapter 9 tackles Bonjour service and network streams. Many multiplayer games are built using Bonjour networks, it's a must read for game developers, as well as anyone who's interested in how network stream works.

Chapter 10 is an introductory on working with HTTP connections and GET/POST operations. This chapter is a little lean. There could be more coverage on HTTP connections and requests, but this chapter should be good enough to get you started.

Chapter 11 describes MapKit. This is very very useful. Pre-SDK 3.0, it was a pain to integrate Maps into your iPhone apps. Messy AJAX calls, loading delays, un-responsive UIs. Now MapKit solves these in a very elegant way. It's a simple delegate that you need to implement, and define annotation views for each POI on the map. Building a map application couldn't be any easier these days.

Chapter 12 introduced the MessageUI which has controllers and methods to let your apps to send emails w/ various configurations without leaving your apps! This IS a big deal! Your app becomes more sticky and cohesive to the users. Highly recommend this chapter!

Chapter 13 shows you how to use iPod Library, media picker and music player. An interesting read on how media is handled on the iPhone.

Chapter 14 and 15 talk about responsive UIs and debugging techniques. Very very helpful information on how to improve your apps.

Again, Dave and Jeff deserve a long-standing ovation for giving us another must-have iPhone development book. I wish they can come out an iPhone game development book soon, heavily centered on OpenGL ES 1.1 and 2.0 ;) Thank you!

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

  • ISBN13: 9781430225058
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $39.99
Offer Price : $21.39



More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Overviews

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

Affordable Price at Store Check Price Now!



Customer Review


Hats off - K. Jailan - USA
Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.


Very helpful, except for doing animations - Baris Tumerkan - Istanbul, Turkey
Together with Beginning iPhone 3 Development, this book provides an easy to use and comprehensive guide to iPhone programming. It walks you through every step you need to take, which would be very good for a beginner (but can get repetitive towards the end). I also think a comprehensive section on animations is sorely lacking.



Related to Items You've Viewed




*** Product Information and Prices Stored: Apr 30, 2010 08:42:24


Friends Link : Buy "iPad, iPhone and iPod Touch Programming" Book Best iPad Development Textbooks All About Flip Flop Sandals Best Price And Reviews On Oak Television Stand Best Price And Reviews On Womens Black Velvet Blazer

Read more

Beginning iPhone 3 Development: Exploring the iPhone SDK

Beginning iPhone 3 Development: Exploring the iPhone SDK Review




By far, this is the best iPhone development book out there. I've bought the others, but this is the one I keep going back to. Not only does this book find the perfect balance between wit, wisdom and example, but it also works at the pace you want it to. It starts by showing you the basics; IE, "I want to create buttons, associate actions with them, query the value of text fields, build sliders, etc." It shows you these basics right from the get go and reinforces what you've learned with each subsequent chapter.

Also, this book has a wonderful support page and forum that actually gets responded to. I was extremely surprised when an email to the author resulted in a reply within a day. I wouldn't hesitate to strongly recommend this book.

Beginning iPhone 3 Development: Exploring the iPhone SDK Features

  • ISBN13: 9781430224594
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $24.00




Overviews

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.

And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.

  • The iPhone 3 update to the best-selling and most recommended book for iPhone developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK

What you'll learn

  • Everything you need to know to develop your own best-selling iPhone apps
  • Best practices for optimizing your code and delivering great user experiences

Who is this book for?

Anyone who wants to start developing for iPhone and iPod touch

What's changed from the first edition of Beginning iPhone Development

  • All code samples have been updated to follow current Apple coding conventions
  • The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method
  • A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application
  • All the table view'related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell.
  • All known errata have been corrected
  • All projects have been rebuilt from scratch using the SDK 3.0 templates
  • Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK

Summary of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. Application Settings and User Defaults
  11. Basic Data Persistence
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? Finding Your Way with Core Location
  15. Whee! Accelerometer!
  16. iPhone Camera and Photo Library
  17. Application Localization
  18. Where to Next?

Reviews

"People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have."

—Steve Demeter, Creator of "Trism" and owner of Demiforce LLC

"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."

—Aaron Basil, iDev2.com

"Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development!

"Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference."

—Brian Greenstone, President & CEO, Pangea Software, Inc.

"Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you're a developer with an interest in this amazing new platform, this is a must buy."

—Chris Stewart, Founder, iPhoneDevSDK.com

"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"

—Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming

"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"

—Chris Pelsor, Manager, Tarantell:Hybrid

"All in all I was very surprised and pleased with the book. I've had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on."

—Cory Foy, at Slashdot.org

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!

Affordable Price at BlogBestPrice.com Check Price Now!



Customer Review


Solid book for iPhone Development - Matthew Nolin - NY, USA
I got this for my iPhone Development class and it's been great. We started with Programming in Objective-C 2.0 (2nd Edition) which gave us an introduction to Objective-C so that was less of a barrier and we could focus more on learning the iPhone SDK with this book. The example programs get you making some simple but good apps and are great reference points for basic elements for a variety of app types. You'll learn what you need to get started and it's nice to have reference code for whenever you need it, buy it for yourself but feel free to share it with anyone interested in giving app development a shot!


Reasonable start but frustratingly shallow - Dave - Austin, TX United States
All in all I thought this book was somewhat helpful. The author's writing style makes a fairly dry subject more enjoyable. The progression through the book makes sense with each chapter adding onto the previous with ever more complex apps. And they do cover a lot of the most important controls and paradigms of standard iPhone apps.

However, the problem with this book is the same problem I see with a lot of resources covering iPhone development--they are far too shallow. They explain the steps required to write the apps fine but they don't give you any idea about what's really going on. Nothing about the architecture and methodology. Type this, click that, drag the blue line from here to here. You end up with a working iPhone app but you don't really have any idea how you got there or how you would create another. Any monkey can follow simple instructions! I want to know how all this stuff relates and fits together! To reuse a tired analogy, this book just hands you the fish instead of teaching you how to fish.

So I'll keep looking for other resources. I think I've gotten a reasonable introduction to how this stuff works on a very shallow basis, but I'm frustrated by having read a good majority of this book and still not understanding what I'm doing.





*** Product Information and Prices Stored: Apr 20, 2010 05:26:06


Visit : All About Opal Rings and Earrings BUY "GPS Watches" NOW!! All About Cat And Dog Collars Best Deals, Reviews On Children Bicycle Trailer Wordpress : All About Opal Ring And Earring

Read more

Labels